News
June 13, 2005: Dammit
On extremely bright screens I noticed some annoying graphical artifacts on the new intro.bmp. This bugs me. I can't tell the difference on
my desktop or any of my friends' computers, but the old washed out monitor at work shows them, and I confirmed it on my extra-bright laptop screen.
There's no goddam way I'm gonna release a new version for such a tiny issue, but if the intro screen looks shitty to you there is a fixed version
of it here (in CVS, that is to say).
I might just be picky, but it matters to me.
June 10, 2005: I Am a Complete Retard
Apparently I forgot to #include <stdio.h> in src/launcher2/main.c and src/launcher2/callbacks.c. This went totally undetected on my
machine somehow, so 0.99 got released that way. Some of you may have problems, most of you probably won't. If you get a compile error complaining
about how "stderr" isn't defined, just add #include <stdio.h> to the aforementioned files and it'll work fine. I also fixed it in CVS,
so you can just update as described on the download page and it'll work fine. I'll most likely release 0.99.1
soon which fixes this problem... I'm just poking around to make sure there aren't any other idiotic things like this lying dormant before I do.
Edit: 0.99.1 is up. If you use Windows you don't need it, and if your Linux version compiled you don't need it.
June 7, 2005: Release Codename: Barbara Feldon
Version 0.99 is out, and awesome. There's a level editor, a better launcher, new sprites, new sounds, a better framerate... you'd better just
go download it. Read the full
details of the release in the ChangeLog.
Edit: I put together a Win32 version of version 0.99. If you don't have Linux then you should
go get it. The
source is also available.
May 28, 2005: Getting Cooler All the Time
Now that it's summer and I can't seem to find a job, I've been putzing around a bit with what's soon to be called Bomns for Linux 0.99.
So far I've got an okay level editor up and running, although I'm still kind of tweaking it. You can check it out in CVS if you're really
interested. It doesn't compile by default, you have to go into the src/editor directory and make it yourself, but it's not a big deal. You
may notice that it's disgustingly object-oriented... I just kind of wanted to see if I remembered all that silly polymorphism junk, so
I decided to go in that direction. The code is definitely a million times cleaner than BfL, which I believe is the second-worst thing I have
ever programmed (at least as far as code neatness is concerned). The worst? My shitty, shitty, shitty, shitty version of DXBomns, which I don't
even want to think about. Oh! Another thing: I'm hard at work on a new launcher, using GTK2. Check out
a preview of it, although it's not finalized either. Looks much goddam better than
the old one, that's for sure.
March 14, 2005: Holy SHIT, New Release!
The first release in YEARS. Correct, Bomns for Linux v0.98 has just been released, and is simply aching to be downloaded
by the likes of you. Plenty of changes in this one, most notably a (sort of) greatly increased frame rate and the beginnings of
a custom level system. As of now you can create/edit a level file by hand and play in it, although the actual level editor
isn't due until next release. It also comes with a single example level, which should automatically get installed. You can try it out
by running "bomns test.lvl" if you want. There were other changes too, but I don't remember what.
Here's the rest of the ChangeLog.
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