News
October 02, 2009: 0.99.2: It's Better Now
So I meant to release this like 4 years ago, but I got distracted. Sorry! Version 0.99.2 doesn't really add any new features, but it fixes a lot of stupid problems.
You can read the full Changelog here.
Or you can just quit stalling and download the damn thing.
September 21, 2009: Pulse Audio Blows
Oh, hello! It's been awhile! Would you like a helpful tip? If you use Ubuntu, or any other distro that installs the horrid Pulse Audio by default, you may have noticed a sound delay in many SDL applications
(including Bomns for Linux). Follow this wonderful gentleman's guide
to kill that Pulse shit good 'n dead. Problem solved.
June 10, 2005: I Am a Complete Retard
Apparently I forgot to #include <stdio.h> in src/launcher2/main.c and src/launcher2/callbacks.c. This went totally undetected on my
machine somehow, so 0.99 got released that way. Some of you may have problems, most of you probably won't. If you get a compile error complaining
about how "stderr" isn't defined, just add #include <stdio.h> to the aforementioned files and it'll work fine. I also fixed it in CVS,
so you can just update as described on the download page and it'll work fine. I'll most likely release 0.99.1
soon which fixes this problem... I'm just poking around to make sure there aren't any other idiotic things like this lying dormant before I do.
Edit: 0.99.1 is up. If you use Windows you don't need it, and if your Linux version compiled you don't need it.
June 7, 2005: Release Codename: Barbara Feldon
Version 0.99 is out, and awesome. There's a level editor, a better launcher, new sprites, new sounds, a better framerate... you'd better just
go download it. Read the full
details of the release in the ChangeLog.
Edit: I put together a Win32 version of version 0.99. If you don't have Linux then you should
go get it. The
source is also available.
March 14, 2005: Holy SHIT, New Release!
The first release in YEARS. Correct, Bomns for Linux v0.98 has just been released, and is simply aching to be downloaded
by the likes of you. Plenty of changes in this one, most notably a (sort of) greatly increased frame rate and the beginnings of
a custom level system. As of now you can create/edit a level file by hand and play in it, although the actual level editor
isn't due until next release. It also comes with a single example level, which should automatically get installed. You can try it out
by running "bomns test.lvl" if you want. There were other changes too, but I don't remember what.
Here's the rest of the ChangeLog.
|